Sorry. Every design you make isn't going to be amazing.
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Music and links from this episode
- Creative Destruction by Nihilore
- Slow Nights by Sro
- Synthetic Feels by Sro
Line-by-line notes
- No matter what your job is
- When you do it every day of your life
- When you create stuff every day
- It's not always good
- In fact, most of what you do isn't good
- And every thing you do isn't solid gold
- This is AADA, and I'm Craig Burgess
- MUSIC
- Let me clarify what I mean when I say most of what you do isn't good
- Unless you're really lucky
- I mean, really lucky
- 90% of what you create isn't good
- It might be average
- It might be better than average
- And some of it that you never show anybody will be absolutely terrible
- Some of it will be good
- But most of it won't be solid gold
- It's hard making stuff that's good, and especially solid gold design work
- It's a sad and inevitable fact of design
- Sometimes
- Whether it's the client's fault, your fault, or you just run out of time
- The design work you make won't be amazing
- It'll be passable
- And sometimes good enough is...good enough
- Sometimes, and I don't want to sound snobby about this but I guess I'm going to
- Sometimes a company or a client deserves just good enough
- Not every company in the world should look amazing
- You wouldn't make a scrap yard look like a perfume brand
- A perfume brand should look elegant and usually high class
- But the same isn't true for a scrap yard, and it shouldn't look...amazing
- And yeah...I know that sounds snobbish
- But it's true
- Not every brand should look amazing, because it isn't appropriate
- As a designer, it's OK to sometimes be bad
- In my last episode, I spoke about creative block
- And learning to appreciate that it's OK to sometimes run out of ideas
- It's also OK to sometimes make bad design work
- So long as you have an internal barometer to know that you should never show it to a client
- Because I can guarantee that the client will pick your worst design if you show it
- My sketchbooks and my rough logo documents are full of things that look like they've been designed by a 2 year old
- But nobody ever sees them
- You've got to get past all of the bad ideas before you can get to the good ones
- Sometimes you get lucky, and the first thing out of your brain is amazing
- But that's rare
- And it takes persistence and consistency to find that solid gold idea amongst all the dross
- Sometimes you can start to feel a little self conscious about this though
- If you go...