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GotTechED the Podcast

Episode #97: Strategies for Bringing Gamification into the Classroom!

Welcome back to GotTechED the podcast this is Episode #97 called “Strategies for Bringing Gamification into the Classroom!” In this episode we’re talking about everything gamification including, what it is, the reasons to use it, and some of our favorite edtech tools that support it. This is sure to be a gotteched-classic episode and another that you don’t want to miss. Check it out.

Segment 1:

  1. Teachonomy.com
  2. On-Demand Learning Sessions, Teaching Tips, and Community Features to Help You THRIVE Throughout the Entire School Year.
  3. Chuck Poole (From New Jersey)
  4. @cpoole27
  5. The New Edtech Classroom
  6. New EdTech Classroom Academy offers teachers a unique learning experience. Unlimited access to engaging, interactive courses, monthly Q&A calls, exclusive webinars with industry experts, & more!
  7. Sam Kary
  8. @newedtechclass
  9. Thom Gibson 
  10. @gibsonedu
  11. Myedtechbundle.com
  12. Charity Dodd
  13. @charitydodd
  14. LINC, the Learning Innovation Catalyst, is excited for LINCstream Fall 2021, LINC’s fully virtual conference for leaders and educators. The theme is Accelerating Student Achievement and the agenda, designed by LINC’s team of experts, is designed to meet the most urgent needs of leaders and educators, with streams focused on leadership, transformational instruction, equity, and wellness. LINCstream has sessions for everyone and it is free and open to educators everywhere-we hope you will join us. Check out the entire agenda, including our amazing lineup of keynote speakers! Save the dates — November 3 + 4, 2021 — and register to join us.

Segment 2: What is Gamification?   

  1. Gamification is about transforming the classroom environment and regular activities into a game. It requires creativity, collaboration and play. There are numerous ways to bring games and game playing into the classroom to promote learning and deepen student understanding of subject matter.
  2. Top Reasons to gamify the classroom:
  3. Makes learning fun and interactive.
  4. Creates an addiction to learning.
  5. Gives learners the opportunity to see real-world applications.
  6. Offers real-time feedback.
  7. Gamification enhances the learning experience.
  8. Strategies that Gamify the Classroom:
  9. Points/Leaderboard
  10. Embed a Google Sheets table into your website
  11. https://www.flippity.net/
  12. Setting Competitions in the classroom
  13. Blooket
  14. Quizizz
  15. Gimkit
  16. Kahoot
  17. Quizlet
  18. Baamboozle
  19. Jeopardy
  20. Who Wants to be a Millionaire
  21. Weakest Link
  22. Match Game
  23. Badges
  24. Visme
  25. Badge Creator 
  26. Incentives/Certificates 
  27. Crello 
  28. Canva for Education
  29. Narratives and Simulations
  30. Book Creator
  31. StoryboardThat
  32. Slidesmania
  33. Descript
  34. is an audio/video editor that includes transcription, a screen recorder, publishing, full multi-track editing, and some AI tools.
  35. Content-based Puzzles
  36. Digital and Physical Escape Rooms
  37. Iamapuzzle.com
  38. Real-world Experiences
  39. Skype a scientist
  40. data nuggets
  41. Content Creation 
  42. Film Festival
  43. @mrshowell24
  44. Write a