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Description

The party flees into the night with the infamous Arcanoclast mage-hunters pursuing them into the woods...

The world of Vigil is on the brink of a new age... 

In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...

Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. 

The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. 


His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. 


And that is where our story begins...

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Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).


Character artwork by the wonderful: https://twitter.com/_beejuice

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