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Description

This week Brett and Walker talk about the incredibly engaging puzzle game Hexcells Infinite. Combining elements of sodoku and minesweeper along with its own unique ideas Hexcells Infinite shows that games can be meaningful and engaging even without cutscenes or character arcs.

Episode notes:

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Music by Misha Zarins https://mekzvsbear.wixsite.com/mekz

Art by Riley O’laughlin  riley_olaughlin@ymail.com