Jordan sits down with Chris Ferriter, an award-winning Producer and Designer. Chris’s career began in 1994, spanning both the motion picture and video game industries. He transitioned to the gaming industry in 1998 and has since produced over 50 games for top publishers like THQ, Midway, Ubisoft, and EA Sports. He is currently the President of Halon Entertainment, a visualization, virtual production, and game cinematics studio. Halon has collaborated with blockbuster films like Star Wars, Avatar, and The Mandalorian, as well as game cinematics for XCOM 2, God of War, Fortnite, and more. Listen in as Chris shares insights on how game engine technology is transforming storytelling and production across industries.
[04:48] Chris’s start in the industry and how his background in film influenced his career in games
[06:50] Early experience with optical and digital visual effects
[08:06] Transition to games and joining THQ as a game tester
[10:27] Breaking into the industry: the role of a degree vs. getting your foot in the door
[14:09] Halon Entertainment's role in both game and film production
[16:06] Behind the scenes of big-budget cinematics
[22:42] How small developers can bring cinematic techniques into their games
[28:56] Virtual production workflow and its benefits
[34:24] Virtual production’s impact on the industry during COVID-19
[37:44] Virtual environments and LED stage technology in storytelling
44:58 Chris’s thoughts and advice on storytelling across mediums
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