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Description

Spencer and Chris get downright crunchy with Supergiant's Hades (2020), working through the finer details of how its gameplay systems interact with one another to produce one of the best roguelikes of the last decade. Along the way, they explore how Hades was made and how the elusive good ending plays out.

Sources

MCV Interview with Jen Zee

Gamasutra Interview with Greg Kasavin

Noclip Documentary Series - "Hades: Developing Hell"