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Description

For those of you wondering about the title of this episode, well you’ll have to listen to figure that out. Pig eating habits aside, it was a genuine pleasure to chat with Ryan about his time supporting various Sim-related titles by Maxis, as well as hearing the rather innovative way he got the job.

We also take a look at a console that, I have to admit, I didn’t know much about until this episode. Known in Japan as the PC Engine and the TurboGrafx in North America, it was a 4th generation game console with some impressive features.

Ryan has also recently launched his own line of replacement inlays for the PC Engine / TurboGrafx and NES controllers. We chat about some of the challenges he faced in getting these made and launched.

Do you have memories of the PC Engine / TurboGrafx, or any of the Maxis games? If so, we’d love to hear from you, so send a note over to podcast@crossedwires.net, leave a comment on the post, or start a discussion in Goodpods.

If you liked this episode or any of our content, we’d greatly appreciate any little bit of support you can throw our way over at our Ko-Fi page.

Episode Links

Chapter Times

  1. 00:00:04: Introductions
  2. 00:10:21: The Sim Copter Easter Egg
  3. 00:14:23: Favourite Support Moment
  4. 00:19:36: The PC Engine
  5. 00:21:41: TurboGrafx
  6. 00:27:51: Japanese Tax & Copyright Oddities
  7. 00:29:39: CD-ROM Before PlayStation
  8. 00:30:10: Sh’m’ups
  9. 00:32:46: CD Audio
  10. 00:34:48: What Happened Next?
  11. 00:35:43: Replacement Inlays
  12. 00:47:23: Region Locking?
  13. 00:50:08: Also Available For Nintendo
  14. 00:54:19: Wrapping Up

Credits

Intro and outro theme: Ace of Clubs by RoccoW