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Description

In the first topic (00m45s), a report on a then-ongoing Head-to-Head tournament (H2H) of Civilization: Revolution as co-ordinated over the game's official forums (recorded for Episode 25). Next in the second topic (02m46s), on the involvement of 'Zefelius' in a number of tourney efforts for the game (recorded for Episode 29). Similarly in the third topic (06m13s), reporting on a tournament for self-described CivRev 'losers' (recorded for Episode 29). Then in the fourth topic (11m25s), into the present day with tourney reports for those on the PlayStation 3 as well as the Xbox360 consoles. Moving on in the fifth topic (21m08s), avoiding a critical mistake that can be particularly damaging in competitive CivRev multiplayer challenges: stationing massive troop numbers in cities other than one's capital. Onto the sixth topic (23m36s), considering the hierarchy of upgrade options in the game. For the seventh topic (26m01s), circumventing the rare, yet significant, 'pause freeze' manoeuver carried out by some players in online matches to avoid at least perceived defeat in battle (recorded for Episode 25). Finally in the eighth topic (28m31s), addressing a problematic but common comparison of CivRev to Civ titles for computers (recorded for Episode 10).