Elden Ring Month continues! FromSoftware certainly didn't invent the open world, and they didn't really invent any of the open world design decisions that helped make Elden Ring a success. So what makes a good open world? In this Break from the Backlog, Dave is joined by Andrew and Dylan from Your Friendly Neighborhood Gamers to discuss open-world games as a whole, as well as how FromSoftware learned from the best to make Elden Ring.
TIMESTAMPS:
Intro, Personal Histories, Good Open Worlds 0:33
Checkboxes and Map Markers- Eeevillll(?) 44:17
Demerits 56:20
Elden Ring 1:14:25
Going Forward 1:51:28
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