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Lords:
* Cort
* https://twitter.com/postgoodism
* Fabian
* https://twitter.com/rygorous
Topics:
* Black Square Day (inventing holidays and subsequently forgetting everything about them)
* Nostalgia for old computers isn't because they were good, but because they sucked in ways that were simple to understand
* The Dirtywave M8 tracker
* Stopping by Woods on a Snowy Evening, by Robert Frost
* https://www.greatestpoems.com/stopping-by-woods-on-a-snowy-evening/
Microtopics:
* The music videos of Max Cooper.
* Styptic pencils.
* Doing archaeology on your own Google calendar.
* A stable time loop where your future self adds "Black Square Day" to your calendar.
* Bringing a palindrome to the palindrome party.
* Telling your visitors "it's Black Square Day; dress appropriately."
* Celebrating the day you really burned the casserole.
* Black Squaroling.
* A way that your community organizes itself.
* Getting in a pissing contest with your neighbors about whose house has the most black squares.
* Booting up to a BASIC prompt so you need to write a short BASIC program to load the program you want to run (probably another BASIC program)
* How the Commodore 64 BASIC determined where the line you were editing started and ended.
* How Commodore 64 BASIC stored lines of code internally.
* Survivorship bias among early microcomputer users.
* Accepting a certain level of brokenness because fixing the problem will take an unbounded amount of time.
* Machines that are simple enough for a single human to understand vs. those that are not.
* What percentage of the Commodore 64's ROM is dedicated to implementing floating point math.
* Varying levels of nostalgia for developing for the Playstation 3.
* The room in London that the Playstation 2 had instead of a debugger.
* The Tool PS2.
* Fetishization of the mid-2010s tower PC
* Second order nostalgia, for what 90s emulation of 80s games looked like.
* Nostalgia for objectively terrible art style.
* All the walls swimming all the time.
* The 15 year nostalgia gap where nobody wants to remember the early 3D console games.
* Making music on the toilet every day.
* Trackers.
* What Trackers are better at vs. traditional DAWs.
* Music that ships with its own source code.
* Technical limitations transforming into a unique aesthetic.
* How to hide a second song in the same tracker module.
* Doing a thing on the screen while music loops.
* A portable device to edit spreadsheets that only has a trackball.
* Looking at your song through a straw.
* Loading a ProTracker module in FastTracker.
* Trying to identify which tracker created the MOD you're reading by looking for file format bugs unique to that tracker.
* Fixing bugs by hex editing an executable and that becomes the version everybody uses now.
* What you call it when an archaeologist writes the file spec.
* Unknown sources of dubious quality.
* Lore of unknown provenance about how to play a mod file.
* Watching dense notation scrolling by.
* Loading tracker music into various players to see how their performances of the same material vary.
* Trying to load up music you wrote fifteen years ago and needing to source old versions of all the plugins you used.
* Watching the woods fill up with snow.
* A very evocative one of those.
* Whether sleep represents death in this poem or if it's just sleep this time.
* Why write a poem.
* Interviewing the author of a poem and then interviewing everyone who ever read the poem before writing the authoritative interpretation of that poem.
* A joke that doesn't really seem like a joke at all.
* Rating a poem on a five star scale and then deciding how many of those stars belong to each of the stanzas.
* The Three Musketeers sequels that nobody has read.
* Getting paid by the line and adding a character to your story that speaks only one word at a time.
* How to write 300 books a year.
* Taking out the but because there's nothing for it to but.
* Ceramic clown statues.