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Lords:
* Shannon Strucci does video essays at https://www.youtube.com/channel/UCh9DnjvObUcvvwrYbJ4-cLQ and is a film correspondent for http://www.strugglesession.us/ and is a teen superhero on https://www.criticalbitcast.com/
* JP makes stuff at http://vectorpoem.com, especially game tourism mods: http://vectorpoem.com/tourism/
Topics:
* 2:43 The pressure to monetize hobbies or perform them for social media vs just having hobbies
* 13:25 If you could create a 5 acre island in the middle of the remote south Pacific ocean, what would you use it for?
* 17:25 Level design lessons from Hawaii
* Goats for hire, preventing wildfires in California. https://www.youtube.com/watch?v=n56opj5gJhc
* Kalij pheasants. https://www.youtube.com/watch?v=C63tykplkhU
* 28:30 "The 2012 Oakland Athletics adapted 'Movin' Like Bernie' into their celebration routines after Coco Crisp played the song for third baseman Brandon Inge in the team's clubhouse before a game."
* Oakland A's Bernie Lean: https://www.youtube.com/watch?v=UJMBmsK5hXc
* BOILeR season 2017 playlist: https://www.youtube.com/playlist?list=PLj5IcL4eAydWVS2hTWFIjB7YFJBwt4D3A
* 34:07 Fictions that, as a throwaway gag, exist within their own worlds (Remembrance of the Daleks, JoJo's Bizarre Adventure)
* Dick Justice: https://www.youtube.com/watch?v=3epcX07t78M
* Simlish pop songs: https://www.youtube.com/playlist?list=PLeTlCMqy3jFUUeqNhjiPBO88SU2PXZqI
* 46:05 First time you tried your favorite foods? Especially if you first tried them as an adult
* Brussels Sprouts are less bitter than they used to be. https://www.npr.org/sections/thesalt/2019/10/30/773457637/from-culinary-dud-to-stud-how-dutch-plant-breeders-built-our-brussels-sprouts-bo
* 52:06 Time Trap and creating mysteries from the outside in
* https://en.wikipedia.org/wiki/TimeTrap_%28film%29
* A definitive Timeline for Primer: https://unrealitymag.com/at-last-a-definitive-timeline-for-primer/
* The self-lacing Nike MAG. https://www.youtube.com/watch?v=NimGxU4Qnhk
Microtopics:
* Being confused by the existence of two separate Shannons.
* Video games where nobody bothers you, and arguably that being the whole point of video games.
* Doing calligraphy on Twitch.
* Doing calligraphy just for yourself and that being way better.
* The cost of getting more than one kind of value out of something.
* Having an audience and feeling the need to entertain the audience whenever possible.
* Finally deciding to get a real job because you have a kid on the way.
* Imagining having a job as a programmer and not being happy about it.
* Doing creative work in private because you're not good enough to do it publicly.
* Producing a complete song in five minutes when it takes five years to make a game.
* Always being able to see the geological phenomenon that will take your life one day.
* The base of the Sutro Tower basically being a Quake level.
* Being shot at as you approach the Sutro Tower.
* Seeing Batman's head and knowing which way to go.
* DragonCon's failure to produce parchment realm maps.
* Hawaii having lava, hostile creatures and good landmarking.
* Playing your anime theme song on your phone as you show up at the manga and wall scroll store with your katana.
* Having an animated gif that represents your identity.
* How to turn Binding of Isaac into an e-sport.
* Stupefyingly long TV series lifetimes.
* Text-to-speech deepfakes.
* Chopping up Garret's voice to create dialog for your Thief fan mission.
* Measuring Ian McKellen's voice and sending the data to people who have never heard Ian McKellen so they have plausible deniability.
* Living on your own and eating Indian food for the first time.
* Discovering a new continent at the Indian buffet.
* Not wanting to eat a salad because probably there are bugs in there.
* Stepping stones to eating sushi.
* Food preferences being heavily shaped by first impressions.
* Liking Primer two different ways, ten years apart, and being right both times.
* The important lesson being hidden behind the interesting puzzle.
* Unsolvable mysteries that haunt you for the rest of your life.
* Enclosing a narrative with another narrative.
* Assuming the Wii will remain ascendant because it's 1989 and Nintendo dominates your culture.
* The story turning to mush when it comes time to actually answer to the question.
* The thrill of reactive, improvisational storytelling.
* The strength of remaining vague about whether your show is supernatural or not.
* Imagining what happens next in a story as a way of enjoying the story.
* The nectar that mystery storytelling is trying to extract.