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Lords
* Maxx
* maxx.infinity@gmail.com
* http://mechcem.itch.io/
* Aaron
* http://aaronsee.media/
Topics:
* The TV Show Russian Doll and emotionally correct magic logic
* My favorite captchas
* http://www.captchacomics.com/index.php?i=1540
* AI-remastered Rick Astley
* https://www.youtube.com/watch?v=2ocykBzWDiM
* Kegel based video games and sex UI
* https://www.youtube.com/watch?v=_OYmIexjX8U
* Death Stranding, Tenet, and responsible creativity
Microtopics:
* The green fuzzy stuff, and how nice it is to touch.
* Moss on all sides of a tree.
* Moss directionality at various latitudes.
* Having a water-borne moss ball instead of a fidget spinner.
* Russian Doll.
* Whether there is or ought to be another season of Russian Doll.
* Restarting from the same point every time you die.
* Every episode of a TV series depicting the same four years of high school except the protagonist joins a different club.
* The three names of Edge of Tomorrow.
* All You Need is Kill: Edge of Tomorrow: Live Die Repeat.
* Naming your book like an eBay auction.
* Time travel between adjacent panels of a comic.
* Characters in a story trying to figure out how the author's mind works.
* Successfully fusing world building with a character-driven story.
* Designing a game where the game rules change based on choices players make in the story.
* Celebrities in Prison.
* Any given playthrough of a game being consistent with itself, but not with other playthroughs.
* Playing an interactive story on the Wayback Machine, where it's no longer interactive.
* Running a MUD and exposing its creative tools to your players.
* Matching spiral galaxies to demonstrate your humanity.
* Putting pedestrians at risk by giving bad information to CAPTCHAs.
* Figuring out who your CAPTCHA buddy is so that you can give the driving AI bad information together.
* A CAPTCHA asking you how many instances of the letter i are in the author's name, then after you answer revealing their middle name.
* A spammer caring enough to figure out your bespoke commenting system so that they can spam it.
* A CAPTCHA saying "if you are human, type the word 'human' into this box" and filtering out the spam bots because they type in "spam bot" instead.
* Crook things.
* A phrase both too specific and too general to be useful.
* Doing divination readings by writing kanji with swinging pendulums.
* Using images as the source of randomness in a roguelike's daily run.
* Here was a song but now it's a building.
* Questioning the validity of converting songs to buildings.
* Having a lot of things and needing to create names for them.
* An incredible bomble.
* Deleting this entire discussion and replacing it with Rick Astley's Never Gonna Give You Up.
* Reacting to the gestalt of Rick Astley singing in front of a fence.
* Upscaling a music video to 4k and then applying a CRT filter to make it look like it's on an old TV.
* Content aware fill but for time instead of space.
* Using content aware scale to make videos of hilarious cartoon people.
* Lighting the underside of a bridge by reflecting a searchlight off of a pot of water.
* A shadow of Rick Astley clapping his hands and his right hand just vanishes.
* Finally noticing the bartender in the Rick Astley music video.
* Doing a graceful dance nice that most people would wreck themselves trying without even conveying to onlookers that they're trying to dance.
* Trying to dragon punch but missing the timing so Ryu just flails uselessly for a few seconds.
* Flappy Bird with a kegels controller.
* The portable urination games that you see people playing on the subway and wonder if they're winning.
* Repeatedly firing a semiautomatic rifle by kegeling as rapidly as possible and then doing a backflip to reload.
* Werewolf except you're interrogating everyone to figure out who has just eaten a spicy pepper.
* Creative responsibility.
* What's good and bad about walking in video games.
* Winner vs. Loser.
* Spamming the forward button to run.
* Tapping the forward button at a certain rate or the protagonist trips and falls.
* Just being a capsule and going to zero velocity when you hit a wall.
* Filling your AAA hiking simulator with questionable exposition.
* Hiking through the United States except it's actually Iceland.
* Pressing a button to react to strong winds.
* What happens when you try to make games that aren't shooting people.
* Really thinking hard about what it means to walk.
* Making a AAA walking simulator and breaking down your org chart into the left foot team, the right foot team, the left knee team, &c.
* Hiking barefoot on an intensely beautiful mountain and not seeing any of it because you're looking at your footing.
* Taking in the beauty of your environment.
* Building a hill the size of a large building but painting it to look like a 20,000 foot mountain.
* The difficulty of emulating a Windows 95 game.
* How to install Windows 95 on a modern computer when modern computers don't have CD-ROM drives.