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Description

In this episode, Eppy brings a discussion of "technological" creative constraints in game design. We talk about what this means in the context of tabletop, how constraints surface through the design, and how we handle them as designers. This builds on our recent episode about design surfaces, and is ultimately another part of a long-term conversation about, well, game design! We also do our final homework for 2025, bringing some holidays from different projects in our back catalogue to celebrate the season.
This is our last episode of the year, and we'll be taking a few weeks off over the holidays. See you in 2026, Scholars!
Show Notes:
* Missile Command Box Cover (https://www.thecoverproject.net/view.php?game_id=3666)
* Yar’s Revenge (and many other similar cover + gameplay images) (https://retrosecret.com/best-games-for-atari-2600/)
* Sorcerer: An Intense Roleplaying Game (https://payhip.com/b/JDT8) by Ron Edwards
* The Shrike (https://sadpress.itch.io/the-shrike)
* Vampire: the Requiem (https://en.wikipedia.org/wiki/Vampire:_The_Requiem)
* Trial & Terror: Supernatural Victims Unit (free download! (https://dig1000holes.wordpress.com/wp-content/uploads/2010/12/trial-and-terror-svu-free-edition-v2.pdf))
* Fantasy World (https://fantasyworldrpg.com)
* The City of Fire & Coin (https://unwrittenearths.itch.io/the-city-of-fire-coin)
And there's more:
* Unwritten Earths Symposium (http://unwrittenearths.com)
* Our Patreon (https://patreon.com/UnwrittenEarths)
* Join the Discord (https://discord.gg/cgJa5hWcVq)
* Nathan's games (https://www.ndpdesign.com)
* Eppy's games (https://www.dig1000holes.com)
* Music by Will Jobst (https://willjobst.carrd.co)