In this episode we talk about a Groundhog Day-inspired convention concept, some thoughts on setting design, where we're at with tricking each other into designing a game, and we field some listener questions about where to stay on top of TTRPG happenings and constraints on the design process (more of which we'll be talking about next time).
Listeners, where do you find games? Get in touch and let us know!
Show Notes:
* Groundhog Day (1993 Movie) (https://www.imdb.com/title/tt0107048/?ref_=fn_all_ttl_1)
* Rascal (https://www.rascal.news) and the Rascal Announcements (https://www.rascal.news/tag/announcements/) page
* 🧠🤝 (https://braintrust.rocks)
Games We Talked About:
* The Dread Geas of Duke Volku (https://www.worldswithoutmaster.com/about-the-dread-geas-of-duke-vulku) (in Issue 10 of Worlds WIthout Master)
* Apocalypse World (http://apocalypse-world.com)
* Annalise (https://www.ndpdesign.com/annalise)
* Chill (https://en.wikipedia.org/wiki/Chill_(role-playing_game)) and its Apparitions (https://en.wikipedia.org/wiki/Apparitions_(Chill)) supplement
And there's more:
* Unwritten Earths Symposium (http://unwrittenearths.com)
* Our Patreon (https://patreon.com/UnwrittenEarths)
* Join the Discord (https://discord.gg/cgJa5hWcVq)
* Nathan's games (https://www.ndpdesign.com)
* Eppy's games (https://www.dig1000holes.com)
* Music by Will Jobst (https://willjobst.carrd.co)