Listen

Description

Time for a design break! In this episode Sam and Amelia start with two arbitrary elements - deckbuilding & a Clue-like hidden sleeve - and brainstorm the starting elements for a brand new game. Would you like to play as a detective framing other detectives for murder? Do you think "logic" should be a damage type? And what's the difference between a loving parody and a total rip-off anyway? Tune in to find out!