Yarr, we still be thinkin' 'bout pirates, but now we consider a pirate's natural foe -- monsters! And what good is a monster without an algorithm or AI behind it to help bring it to life. We talk about what factors help make monster AI feel smooth in board games, and go on a bit of a design break tangent working on an AI system for a theoretical board game designer board game (how meta)!
This is our last episode (for now) focused on our brand new game Buckaneers. Our Kickstarter just finished up, but we are still taking late orders, so tell your friends if they missed out! Intrigued by the discussion of monster battles? You can try out the game for yourself on Tabletop Simulator. And make sure to follow us on Instagram, Bluesky, or our website to hear all the latest updates.