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Description

Episode Summary

In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game—a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight.

The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today.

Links

Bill Slavicsek, designer on Pokemon Jr. Adventure Game

Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game

Other Folks Mentioned in the Episode

Ben Riggs, DnD historian

Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license

Cindi Rice, brand manager at WotC from 1997-2001

David Wise, director of WotC publishing group from 1997-2002

Ryan Dancey, VP and brand manager at Wotc from 1997-2001

Main Discussion Points

The Genesis of Pokémon Junior

Game Development and Team Dynamics

The Paradox of Success and Failure

Marketing and Business Decisions

The Impact and Legacy

Broader Industry Implications

Key Takeaways

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Tyler Kamstra

Ash Ely

Randall James

Producer Dan