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Description

Colin and Kevin have finished playing through chapter 2, and now we're gonna talk about it.

Intro 00:00

Overarching thoughts on chapter 2 1:30

Mysterious prologue 2:20

Krone pass checkpoint and Agate as an in-game unit and as a character 5:20

Estelle's self-conceptualization when criticized and praised 9:00

Kloe as a unit and a character 11:45

The helmet crab sidequest and managing arts in combat 12:30

Experience and leveling disparities 16:00

The first signs of Estelle and Joshua's burgeoning romance 17:45

Start of the orphanage plot 20:15

Sex and Sexuality 23:00

Nobility, being "wellbred," and the inherent qualities of the aristocracy 27:00

The orphanage burns down, Joshua's knowledge, and the silver-haired man 30:30

Kloe joins the party 35:00

Bracers and the normalization of violence 37:00

Agate takes over the case 40:30

The first Phantom B sidequest and replayability of puzzles 41:45 Quest markers in games 43:30

Beginning of the Royal Academy 46:00

Rundown of the play 48:20

Why Kevin hates Sieg the falcon 59:00

Matron Theresa gets robbed 61:30

Gameplay/story dissonance in time-sensitive events 63:30 The fight at the lighthouse 65:00

Kloe acting megasus 68:30

The final boss fight 72:00

Confrontation with Mayor Dalmore 74:00