Berzerk, Stern Electronics’ talking maze shooter from 1980, was built on randomized level design, relentless enemy pressure, and the unforgettable menace of Evil Otto. This episode covers how it was developed by Alan McNeil, the hardware behind its speech synthesis and fast-paced gameplay, the strategies expert players used to outlast its robotic hordes, and how it became one of the most iconic and memorable arcade games of the golden age.