In this episode, we welcome versatile game designer and producer Amy Kalson, who is currently working as an Executive Design Producer at Meta on one of her biggest passions: extended reality. Amy's experience has carried her all the way to the C-suite and she is an alumnus of companies like SYBO Games, Disney Interactive Studios, and Bad Robot Games. Sometimes life is stranger than fiction: hear from two veteran video game producers about the nuances of navigating design for AAA games and the world's biggest IP, even when things get weird. Amy worked with me as Lead Designer on Disney Friends DS at Griptonite Games and also contributed to The Sims series at the same time I worked on the series at Electronic Arts. We start with a brief journey into Radio Lab territory to recount one of the world’s weirdest pitch meetings before diving into deeper topics like effective game leadership, the varied role of video game producers, the art of effective creative collaboration video game labor rights, and how our shared experience at Electronic Arts during the EA_Spouse era influenced our perspective on what really matters when leading game development teams.
Enduring Play is a uniquely crafted, high production value podcast about the modern craft of video game development. The format is inspired by gaming itself, with a level structure and tutorials and asides that help listeners of all experience follow along. Season 1 of the Enduring Play podcast is drawn from interviews that informed Cheryl Platz's new book The Game Development Strategy Guide: Crafting Modern Video Games That Thrive, which is available worldwide as of September 16, 2025 and received a "Get It" recommendation from Kirkus Reviews. Show notes, including a full bio, episode outline, and links are available on the Enduring Play website.
Use code ENDURINGPLAYS1 at RosenfeldMedia.com to get 15% off your order - and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 1 discount offer expires November 30, 2025. Love the podcast or the book? Please spread the word with shares and reviews so we can change the industry together!
For those looking to learn more or who are already reading The Game Development Strategy Guide, Amy's episode covers a broad range of topics and is a complement for Chapter 1: What Makes Us Play; Chapter 3, Putting the Dev in Game Development; Chapter 4, Game Designer's Toolkit; Chapter 13, The Good and Bad of Game Processes; and Chapter 14, Let the Right Ideas Win.