Summary
In this episode of the gaming podcast, the hosts discuss their experiences at the Call of Duty CDL champs and the electric atmosphere at the event. They also talk about their routines and spending time with family during the school year. The conversation then shifts to cheating in games and the recent crackdown on cheat providers. They also touch on the release of the matchmaking white paper by Activision. The conversation in this part focuses on the role of skill in matchmaking and the manipulation tactics used by game developers to keep players engaged. The speakers discuss how skill is quantified and divided into percentiles, and how straight KD (kill-death ratio) is not always an accurate measure of skill. They also explore the history of game manipulation, from arcade games designed to make players spend more money to the current trend of live service games. The conversation highlights the frustration of players who feel that matchmaking is unfair and the impact of skill-based matchmaking on player retention. The conversation discusses the impact of skill-based matchmaking (SBMM) on player retention in Call of Duty. The hosts argue that while SBMM may benefit skilled players, it negatively affects casual players who are more likely to quit the game. They highlight the importance of fun in player experience and question the effectiveness of quantifying fun with metrics. The hosts suggest that time played does not necessarily equate to fun and that there needs to be a balance in matchmaking to provide a more enjoyable experience for all players.
Chapters
00:00 The Electric Atmosphere at Call of Duty CDL Champs
04:07 Cracking Down on Cheating in Games
34:07 Insights into the Call of Duty Matchmaking System
56:20 Understanding Skill-Based Matchmaking
01:01:54 The Impact on Player Retention
01:06:36 The Distribution of Skill Levels
01:14:20 The Impact of Matchmaking on Player Retention
01:18:07 The Importance of Solos and Ranked Play
01:22:31 The Confusing Nature of Squad Matchmaking
01:25:01 The Consistency of the Game Experience
01:32:23 The Difficulty of Measuring Fun
01:40:19 Retention and Play Time vs. Fun and Satisfaction
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