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Summary

In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss their recent gaming experiences. J007tv has been playing Call of Duty and the EA sports PGA tour road to Augusta golf game. SuboneKD has been playing the 90s side-scrolling action-adventure game Full Throttle. They also talk about the World Series of Warzone scrims and the changes that came with the reloaded update. They express frustration with the new advanced UAV global event and discuss the impact of the texture streaming setting on frame rates. They also mention the changes to the Stealth Vest and the obnoxiousness of the jailbreak community event. The conversation discusses the recent changes to weapon balancing in Warzone and the impact on the meta. They highlight the changes to the STG and Pulley, noting that the STG is no longer as viable in close range and the Pulley is strong at long range but lacks mobility. They also discuss the limited weapon variety in the meta and the need for more balanced options. The conversation touches on the importance of contracts and the advantages they provide in the game. They also mention the new elite contracts and their benefits. The conversation in this part focuses on the issues with the current state of Call of Duty and the desire for more balance, variety, and choices in the game. They discuss the impact of bundles on gameplay and the importance of keeping casual players engaged. They also talk about the need for better audio tuning options in the game and the difference it can make in gameplay. The conversation ends with a discussion about the upcoming Black Ops 6 transition and the potential for a new Warzone map. In this conversation, the speakers discuss their thoughts on the upcoming map in Call of Duty Warzone and the lack of attention given to big map battle royale modes. They also talk about the possibility of having Mini Royale on bigger maps and the desire for ranked play on the big map. They express their frustration with the current state of gaming, including the monetization of games and the decline in fun factor. They mention other games they have been playing and their hopes for the future of gaming.

Chapters

00:00 Introduction and Quick Sharesies
01:03 Recent Gaming Experiences and Challenges
02:45 Frustrations with Call of Duty Warzone Updates and Settings
05:43 The World Series of Warzone and the Advanced UAV Event
08:48 Hopes for the Future of Warzone
25:19 Contracts and the Jailbreak Event
27:45 The Elite Contract System
30:59 Adapting Playstyles to Contracts
36:14 The Game's Design for Aggressive Players
40:41 Analyzing Weapon Balancing
44:04 The Impact of Weapon Balancing on Gameplay
48:04 The Viability of Different Weapons
51:31 Desire for More Weapon Variety and Balance
57:03 Unfair Reward System and Lack of Variety
01:02:53 The Impact of Bundles on Gameplay
01:05:33 The Need for Weapon Balancing and Variety
01:15:43 The Importance of Audio in Gaming
01:18:31 The Limitations of Gaming Headsets
01:20:29 The Desire for an In-Game EQ Feature
01:27:02 Anticipation for Black Ops Zombies and the New Warzone Map
01:29:06 The Neglected Big Map Battle Royale Modes
01:32:14 The Need for Ranked Play on the Big Map
01:33:58 The Negative Impact of Monetization Practices
01:36:12 Prioritizing Fun in Gaming
01:42:43 The Importance of Competition and Innovation

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