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Description

This week, we talk about the unpredictable mechanical swings that can happen between different versions of a game. Small tweaks to mechanics can trigger a cascade of unintended effects, causing the game design pendulum to swing from too many choices to too few and back again. We talk through examples of how we've managed these swings in Escape from Wonderland, and discuss our ongoing efforts to find the right balance.

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Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

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