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Description

Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park.

Links:

We have a Discord! Come talk about Design Doc and Star Trek. ⁠https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠⁠

Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠ 

Our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠

Episode edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠

Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠