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What do digital and tabletop roleplaying have in common? Can worldbuilding in a game help us change the real world? And just what is the "real world" anyway? Scholar and critic Katherine Cross is here to talk digital citizenship, identity plurality, and more.

Katherine on Twitter

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On Gamasutra

World of Warcraft: Night Elves

The New Laboratory of Dreams: Roleplaying as Resistance

and Ethics for Cyborgs: On Real Harassment in an "Unreal" Place


Knights of the Old Republic II

Big Bad Con

Gen Con

Epyllion

Cartel

Fall of Magic