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Escape Room

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Escape Room

 

According to wikipedia: An escape room, also known as an escape game or exit game, is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time. Bufflo Bill was a BIG fan of escape rooms... I'd Fuck me.

 

In spite of the name, escaping a room may not be the main goal for the players, nor is the game necessarily confined to a single room.

 

Early escape rooms drew insperation from haunted houses,  scavenger hunts, and interactive theater, such as Sleep No More, which was debuted in New York in 2003. An additional inspiration for escape rooms came from the "escape the room" genre of video games that challenged players to locate clues and objects while within a single room.

 

The earliest concept to resemble a modern escape room was True Dungeon, which premiered at GenCon Indy in Indianapolis, in July 2003

 

The first known fatal accident to occur in an escape room was the death of five 15-year-old girls in a fire in Poland, on January, 4, 2019. According to the state firefighting service, the chief failure that led to the deaths was the lack of an effective evacuation route... In an escape room... Shortly after the accident, authorities ordered safety checks in escape rooms across Poland and 13 more such establishments were shut down for safety flaws as a result. So, I guess you could say there was no escaping those rooms...

 

Industry:

 

As of November 2019, there were estimated to be over 50,000 escape rooms worldwide.

 

The UK has seen the market grow by over the past 5 years by 93%, 148%, 409% and 43%.

 

According to Room Escape Artist . com (https://roomescapeartist.com/2020/08/24/escape-room-industry-report-2020/)

 

As of February 2021, there are 2,080 escape room facilities in the United States.

In comparison, in August 2020, there were 2,250 escape room facilities in the United States. In the past 6 months, we’ve experienced a 7.5% decrease in the number of facilities.

In 2017, the average escape room business saw $256,860 in booking revenue, representing a 11.45% YoY (Year over Year) increase.

US escape room industry is expected to hit $465.5 million over the five years from 2020 to 2025.

 

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