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http://assembler.fm/artechnik/9

The intersection of art and technology. This episode, Jef, Aaron and Adam discuss how to handle death in video games from a storytelling perspective. Does a death mechanic interrupt the narrative flow of a game? How and why "game overs," "extra lives" and the rest came to be. Also: Gotye plus projections, sound design in live theatre and why Adam is ahead of his time.