If there was a game that let players come up with and combine different kinds of playstyles, it was Deus Ex. At least certainly, the Ion Storm-made stealth title was the first well-known game – at least from my era of games – that let players mix and match on the fly.
Tom Francis, former PC Gamer writer and now indie game dev behind Gunpoint and Heat Signature, is a massive fan of these systems and also likes to break them down to a T.
It also sees Tom go into detail about those systems as well as the other aspects of what made the game tick for him, why the demo for Deus Ex: Invisible War got him the gig at PC Gamer and more.
You can listen to it below.