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* (0:40) Arch-nemeses of today and times gone by. The crazy stuff people do in their sleep. * (15:20) Chad’s gaming topic: Character defining moments. Dan presents a large example. * (25:35) Brodeur does not top that. What can a GM do? Dan presents a counter-example. * (34:40) Tale of woe and reform aside, Dan answers the question. * (36:25) Another example of a GM intervention, so to speak. Even if you can’t create the change, you can create the opportunity for it. * (41:31) Responses, and gambling. Finesse in situational engineering. * (50:38) When a player requests the moment. Hosts: Brodeur, Chad, Dan, Wayne