* (0:27) Never old news! A club eats a mammoth. Or not. * (3:13) Unintentionally scaring your players out of a course of action. * (8:50) Players scaring themselves. * (20:23) The distinction between railroading and GM expectations. * (22:33) Determining why the players are reticent and addressing that. * (36:13) Motivation to overcome fear. * (42:37) Hiding the source of danger. Richard Pryor games. Hosts: Chad, Dan, Wayne