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* (0:28) This studio is hot. * (2:55) The conundrum of character suicide. How Frankenstein's monster was actually made. * (16:10) Not being a victim of your own creations. * (31:28) Explaining the idea of a swan song and how it manifests in an RPG. * (39:17) Deconstructing a swan song that occurred in one of our games. * (40:56) Extra camera time. * (47:30) Letting a character arc run its full course. Death of a Salesman. * (51:59) Swan songs as a consensus of every contributor to the story. * (56:18) Recognizing the moments when they happen unplanned. Letting the character continue, anyway. Hosts: Chad, Dan, Wayne