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* (0:29) Fear the Con’s Kickstarter! * (6:12) An encounter in the Actual Play that felt inorganic to the flow of the main plot. * (14:25) Being aware of what knits your campaign together. * (19:42) Making a side plot compelling from the outset, even if it doesn’t seem relevant at first. * (29:29) Noting what players care about in the meta-game. * (33:09) Going for the quiet players instead of the loud ones. Getting the right type of buy-in. * (40:02) Evaluating whether a side plot works, with or without tying it back to the main plot. * (43:55) Creating buyer’s remorse. * (48:54) Fear the Boot’s Patreon. Hosts: Dale, Dan, Wayne