* (0:28) And the cat came back…! * (1:13) Fear the Con Online, June 25th – 27th. You can create and sign up for games . * (4:00) As we get close to gaming face-to-face again, we look back at over a year of online gaming. * (5:43) It’s better than not gaming at all, and there’s no commute. * (8:38) The self-consciousness that comes from being on camera. * (16:19) No one has to host the game. * (22:41) You’re not away from your nest. * (26:26) Electronic resources are accessible from the same device you use for online gaming. * (30:06) Better isolated side-talk. * (33:04) You can game with people drawn from a deeper pool. * (34:16) The frustration of technical difficulties and missed social cues. * (39:25) Being home can make you a bit too accessible. The social flow of the game. * (44:11) You don’t get out of the house. * (52:48) The loss of tactile objects and environmental ambience, particularly when technology won’t come close to replacing them. * (58:10) Being stuck to The Chair™. Hosts: Chad, Dan, Julia, Wayne