* (0:24) Maybe combat shouldn’t be played to the point of annihilation. Violence as part of the human experience. * (5:50) The social contract of a fight. Jason Brick’s show. * (9:43) Playing the enemies sub-optimally, or managing combat according to your strengths as a GM. * (21:18) The “soft” rules that different RPGs offer for resolving combat. * (33:47) The freedom that comes from what’s never seen behind the GM screen. * (38:54) GMing under the . * (44:21) The joy of an un-antagonistic table culture. Hosts: Brodeur, Chad, Dan, Wayne