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* (0:33) Brodeur’s ongoing work to blind himself. * (2:40) Gaming when down a person. Putting some parameters on the discussion. * (7:53) Avoiding cliffhangers that hinge on a single character. * (11:58) Subtly reframing the scene to obscure the unknowns. * (16:31) Get a few what-if tips from the missing player to help you guide the scene. * (20:33) Being flexible, not just in executing the situation, but also in adjusting the outcome. * (22:44) Using pacing to avoid the issue completely. * (40:54) When the player’s absence is felt by the party, even though there was no cliffhanger. * (47:18) Gatekeeping interactions with the absent character. Owning your choice to create a cliffhanger. * (53:56) Keeping your perspective straight. You can hear . Hosts: Brodeur, Chad, Dan