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Description

* (0:28) Brodeur starts off a game session with a cutscene, which becomes its own pun. * (5:02) Other media as a metaphor for how you structure your storytelling. * (6:50) Not withholding player agency for too long. * (13:26) Having to roleplay with yourself. * (16:11) Revealing information to the players. * (22:31) Read the table and manage the length of these scenes. Letting the players have an emotional response to truths their characters don’t know. * (28:58) Using cutscenes to set the tone for the game. * (33:32) How cutscenes can lock you into a particular truth. * (38:44) The value of scenes that lack obvious utility. * (50:46) Short attempts and immediate feedback are your friends. * (52:35) The added content . Hosts: Chad, Dan, Wayne