* (0:28) The scheduling crush of Christmas, and some love for . * (7:06) The many stories you can get from a single game idea, as demonstrated by . * (11:14) The greater number of outcomes possible in story versus crunch. . * (12:54) How prompts give you the framework to interpret and develop ideas. and the . * (18:26) Having the right tool for the right story, and how too much freedom can become a problem. * (20:33) An odd aversion to adding elements mid-game, even though it’s the crux of character creation and other pre-game activities. Our episode . * (32:58) The vast number of online tools for generating random content ideas. Mashing games together. Hosts: Chad, Dan, Wayne