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* (0:29) A difficult GM learns a lesson from an Uno game. * (4:10) Navigating the internal conflict between “roleplaying” and “game”. * (11:20) The need for control that ultimately comes from fear. * (16:45) Giving the players their wins. * (23:34) The ugly math about how many people aren’t that good at a given task. * (29:32) The importance of having rapport before doing this. * (32:29) Saying, “yes,” while camouflaging the railroad. Hosts: Brodeur, Caleb, Dan, Julia