9/25 Pass 3: Added Fender Bassman '59 to the deepb bass to add more definition and flavor to that extremely deep bassline. Added the 3 Modo Drum Kit (DJEntleman) to thicken the drums and do not let them to get overrun by the extermely Driver DG and EB. Also running 3 Modo Bass--the project/track is over 10 gigs in memory-as this give me a great deal of flex in regards to the bass as the Low opening bass. if so low only a few of the notes in the sequence is even in range of Modo Bass. This is the first time in a long time I have worked in FLStudio with just one Slayer 2 vst to start to flesh out the riffs not using any external tools or even idea.--just me and a virtual electric guitar and my ear to start laying bass and lead riffs. All told there are about 8 Slayer 2 vsts and those are spread over 4 amp rigs via IKMM Amplitude 5.
9/26 The opening phase seemed incomplete, so I added more of "Calling opening". The whole song is interactions between the Necromancer, who calls for the dead to rise and do his bidding and the masses of dead (the complex arpgeggio-like riffs) and the reaction of the targets of these themes are very much like the risen masses and will soon intertwine together. The main leads Magiks are demostrated by the Drums, which then work into the tangle mass of the conflict between the enemies of the Necromancer (the heroes) the risen masses... as the Necromancer repeats his "call" to keep the risen updead to do all he wills... the final notes show how the call of the Necromancer vanquishes all...