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Terrell leads Kyle and Derek on an exploration of the politics of failure and FromSoftware's Bloodborne (2015). They reflect on their own experiences with this challenging game and discuss how the game intersects with narratives of success and failure from different perspectives. Is the imperative to "git gud," common among hardcore fans of FromSoftware's games, an exclusionary, bootstrapping narrative all about personal success, or can we imagine a different politics (of success or failure) arising from FromSoftware's "harsh but fair" design paradigm? You'll have to listen to find out!
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Objects Discussed
Game
- Bloodborne (FromSoftware, 2015)
Texts
- Hudson - "In Bloodborne's brutal world, I found myself" (2015, Offworld.com)
- Juul - "The Art of Failure: An Essay on the Pain of Playing Video Games" (2013, MIT Press)
- "The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul Moderated by Bonnie Ruberg" (2017, in: Queer Game Studies)
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Hosts
Terrell Taylor - twitter.com/blacksocrates
Derek Price - twitter.com/digital_derek
Kyle Romero - twitter.com/E_Kyle_Romero
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Contact us!
E-mail: scholarsatplaypodcast@gmail.com
Twitter: twitter.com/ScholarsAtPlay
scholarsatplay.net
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Special thanks: Visager (twitter.com/visagermusic) for the use of their song "We Can Do It," and our Distinguished Colleague Patreon supporters, including: Carol R.
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