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Description

In this extra-long, bonus, feature-length episode, special guest Sabeen Ahmed joins us for a discussion about how games intersect with contemporary political activism. We work through some of the regressive tendencies in modern gaming cultures, take up Bogost's idea of procedural rhetoric, and talk about how a few games from the recent #ResistJam might speak to our political moment and inform our political activity. We also take up the question of what resistance means for the left in 2017.
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Timestamps

00:00 - 04:37 - Introduction
04:37 - 20:10 - Politics in and around games
21:39 - 34:52 - Discussion of Bogost
35:57 - 49:29 - Pivotal
49:29 - 1:11:19 - Wake Up
1:11:19 - 1:32:25 - If Not Now, When?
1:32:25 - 1:48:30 - Discussion of Frost
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Objects Discussed

Texts:
- Chapter 1 of Persuasive Games (Ian Bogost, 2010)
- All Worked Up and Nowhere To Go (Amber A’Lee Frost, 2017)

Games:
- If Not Now, When? (https://ravynn.itch.io/if-not-now-when)
- Pivotal (https://jellymachete.itch.io/pivotal)
- Wake Up (https://inverge-studios.itch.io/wake-up, Inverge Studios)
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Hosts

Derek Price - twitter.com/digital_derek
Terrell Taylor - twitter.com/BlackSocrates
Kyle Romero - twitter.com/E_Kyle_Romero
Sabeen Ahmed
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Contact us!
E-mail: scholarsatplaypodcast@gmail.com
Twitter: twitter.com/ScholarsAtPlay
scholarsatplay.net
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Special thanks: Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"