Episode 2 of Inter-Party Conflict, where we answer questions about Rules Lawyers, minimum age for roleplaying, and how much freedom to give players in an established campaign setting. E-mail new questions to InterPartyConflict@gmail.com!
Question(s) discussed:
1. Is it okay to create new abilities/features for monsters that players cannot counter?
2. How to deal with Rules Lawyers?
3. Modules or not? Advantages of running a prewritten story vs making your own?
4. At what point do house rules become excessive?
5. How to get new players to RP more?
6. Should the GM keep a tight rein on the setting, or should the GM allow the players some room to add details?
7. Should a GM alter the setting heavily to make it more palatable to players who have issues with some, or even many, elements?
8. Should a GM enforce racism against drow in-setting if a player is honestly wanting to play a heroic drow?
9. How old do you have to be to role play in table top? Explain.
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