Listen

Description

This week, we talk about about incorporating cinematic-type villains into your campaign, and whether it's possible to do them justice.

Question(s) discussed:
1. Can an RPG pull off a self-defeating villain (i.e., Jafar from Aladdin or Belloq from Indiana Jones), without being too disappointing for the players?

2. How do you pull off a supernaturally-recurring villain, where the players can't kill the villain until they complete a series of tasks? Can you set up the villain's defeat as a satisfying mystery or would it just boil down to a bunch of skill checks?

Contact us: InterPartyConflict@Gmail.com
Visit our blog: www.interpartyconflict.com
Find us on Twitter: www.twitter.com/InPartyConflict
Or on Facebook: www.facebook.com/InterPartyConflict/
And join our Discord: http://bit.ly/interpartydiscord