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Description

Am I the problem player? No. It's everyone else who's wrong.

Question(s) discussed:
1. Would you as a DM ever use a timer to force a player to act quickly in combat? (Rather than letting them fumble to figure out what to do on their turn?)

2. Have you experimented with reskinning classes and class features to emulate new or un-updated material?

3. How do you avoid being the problem player?

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