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Description

This week we talk about whether you can play D&D "wrong" (however that might be defined), and also, how to make something "wrong" into something "right"! Also, we start a special giveaway for one lucky winner!

Question(s) discussed:
1. How would you deal with a player whose character is completely out of tone/theme of the campaign/world and insists that you add bits of their story to the world?

2. Is there a "wrong" way to play D&D?

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