We're joined by Nathan Heard (AKA Seawood Scribe) to talk about low-magic campaigns, gritty games, and mobile combats. Come along with us for the ride!
Question(s) discussed:
1. Why do you think so many people play campaigns where magic is illegal or in some way limited?
2. How would you make a game of D&D more gritty and realistic while still having fun, and make it seem like the players are more like real-world heroes and less like demigods?
3. Do you have any tips on making a more mobile combat?
Dragon's Hoard Item: Staff of the Deliverer
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