This week, we talk about magic item attunement, domination magic, traps, and more. Also, the details for our new big giveaway!
Question(s) discussed:
1. Would allowing more magic item attunements be broken?
2. When a spell or effect compels a player to do something, should the DM tell them what they do (separate from the player's agency) or should they be free to interpret it as their character?
3. What makes a good trap to you? What's the best trap you've sprung on your players/had sprung on you?
Dragon's Hoard Item: Pentagram of the Ages
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