In this episode of Inter-Party Conflict, we talk about making curses that really matter, and how much goofing is acceptable. Also, Ball of Arms Man.
Question(s) discussed:
1. How do you make diseases and curses interesting in your games? How do you balance making the party fear the effects of a curse or disease without making the effects too debilitating?
2. Which tone do you prefer in campaigns, a more serious tone or a light hearted one?
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