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Welcome back, everyone! This new year is going to be a productive one, and we start off with an episode all about running a high- and low-magic campaign. We also just launched our Patreon, so check it out at Patreon.com/interpartyconflict and see if the rewards catch your fancy!

Question(s) discussed:
1. When creating a high-magic campaign setting, how do I make the player characters feel more "magical" without unbalancing the game?

2. Do you think 5E lends itself to a no (or very low) magic campaign? And if so, how would you do it? Would you just flavor the magic as something else? Or would you just keep the magic out of it?

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