Ok, we promise not to make promises about when the Mashcast will be out from now on... Promise. In this podcast we discuss Microsoft challenging gamers to spot resolution difference, EA not learning the right lesson from Dungeon Keeper, Shooter Publisher greed pushing gamers away, and Hearthstone's pricing model.
Hosts: Jarret Redding, Nick Zielenkievicz
Theme: "Insert Coin" - Chris Geehan of Hyperduck Soundworks
Microsoft challenges gamers to spot the difference:
http://www.forbes.com/sites/davidthier/2014/07/11/1080p-60-fps-microsoft-challenges-gamers-to-spot-the-difference/
Dungeon Keeper Reboot Innovated Too Much:
http://www.forbes.com/sites/erikkain/2014/07/10/ea-mobile-chief-dungeon-keeper-reboot-innovated-too-much/
AAA Shooter Publisher Greed:
http://www.polygon.com/2014/7/9/5884391/AAA-greed-competitive-MOBAs-DOTA2-LOL
Hearthstone Pricing Model:
http://www.forbes.com/sites/insertcoin/2014/07/09/blizzards-hearthstone-reveals-flexible-pricing-for-its-curse-of-naxxramas-expansion/